FS25 Mecklenburg Vorpommern V1.0.0.2

FS25 Maps

FS25 Mecklenburg Vorpommern V1.0.0.2


Mecklenburg Western Pomerania 4 times map
The time has come and you can now download the version 1.0.0.0 beta. Beta because there will be little things here and there that we may have overlooked. Please take into account that this map only converted two people into the LS25. On the one hand I (Mario) and on the other hand DTP Thomas. Now you can certainly imagine what that was.

If you find mistakes or have problems with the map, please post this thread “Mecklenburg Western Pomerania bug report” in the following thread ”

Note: The speed camera works in the multiplayer, but the script outputs an error. However, the error does not affect the game!
Here are a few noteworthy information about certain functions on the map

At GREISE AG you can start a “test maker” that has no impact on play (only serves to realism)
On the main courtyard you have to fold down the gallows so that you can fill your field injection (see pictures with the Dammann syringe)
In all the scuff pits and lagoons, the tarpaulins are visibly with the level
The speed camera works on the map (be careful, costs money quickly;))
The bottom angles were increased to 32
The gates in the main courtyard have received all -round lights that rotate when opening and closing or closing the gates

Overall hectare: 1026.60 ha

And here are the various buildings that are placed on the map:
BGA
BGA driving silos
Cow yard
Chicken
Petrol stations
Workshops
Pig farming
Food silo with pig feed
Court silo
Sheep
Horses
BGA Libra
Lumper
Sales stations

GREIDE AG
Bale sale
Lila baking production and sale
Raiffeisen
Northern sugar
Harbor
Stralsund brewery
Eggs Putthoff
Water filling stations (hydrants)
Production

dairy
Grain mill
sawmill
Old spinning
Seed production

V1.0.0.2
– MAP adapted to Patch 1.6
– Descversion increased to “96”
– Fixed errors that various Envmaps could not be loaded
– Adjusted at lightning speed, no more mistakes in the multiplayer
– Man can now be removed / place in the game at the cowshed
– Various trees moved to field edges
– At Normo, a fence field of the wire mesh was not properly
– license plates were faulty
– storks and associated nests installed
– In the pigsty, straw could not be sprinkled with various single -litter devices
– adapted to the bale trigger cowshed, you can now also add loose bale straw
– Starting Splines for AI traffic (tractors) laid
– Environments adapted
– Colorgradingnight.xml adapted (night is now darker)
– Fruit destruction 2.0 installed
– There were problems with the straw pressing that the Schwad was recorded but no bale came out of the press
– adapted to field 4, corn growth (now only ready for harvest in September)
– Snow mask adapted on some buildings
– Various fires exchanged

Credits:
DtP Mario


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