FS25 Seasonal Crop Stress V1.0.3.3

FS25 Other

FS25 Seasonal Crop Stress V1.0.3.3


Real soil moisture physics. Heat evaporates. Rain replenishes. Sandy soil drains fast; clay holds longer. When moisture drops below critical thresholds during the windows that matter most — wheat during heading, corn during pollination — stress accumulates and your yield shrinks. Place a center-pivot irrigator, schedule it, and protect what you’ve grown.

v1.0.3.3 – Critical Hotfix
Settings section disappearing with FS25_RealisticHarvesting — The Seasonal Crop Stress section in ESC → Settings was silently dropped when Realistic Harvesting was loaded alongside.

RealisticHarvesting hooks onFrameOpen on the live settings page instance, which shadows the class method our hook was patching. Fixed by switching to instance-level hooking to match, and aliasing generalSettingsLayout → gameSettingsLayout so both layout naming conventions are handled regardless of load order.

applySettings() was writing self.hudOverlay.isVisible directly, bypassing toggle() and all its side-effects (rebuildDisplayRows, firstRunShown,
forecast init). Since hudVisible defaults to true, every mission load left isVisible=true with an empty displayRows — HUD rendered blank. Pressing the keybind then toggled it to false (logging “HUD toggled: false”), making it appear as if the toggle worked but nothing showed.

Fix:
Compare current isVisible against the desired settings value and call toggle() only when they differ, so state transitions always go through the proper path regardless of call site.

V1.0.3.1
– Added scrollwheel and row selection to the HUD overlay

V1.0.3.0
Moveable HUD, Forecast Fix & More Crops
The forecast strip was overlapping itself, and right-clicking to move another mod’s HUD was accidentally dragging this one too. Both are fixed.
The HUD can now be freely repositioned and resized.

What’s fixed:
– Forecast strip day labels and percentage bars no longer overlap each other
– Right-clicking NPCFavor or SoilFertilizer HUDs no longer affects this panel
– Settings now sync correctly to all players in multiplayer

What’s new:
– Right-click directly on the moisture panel to enter move mode, drag it anywhere on screen
– Drag any corner handle to resize the panel (60%–160% scale), position is saved between sessions
– Crop library expanded to 34 entries with corrected soil moisture absorption values

V1.0.2
A couple of bugs slipped through that affected multiplayer servers and NPC Favor compatibility. This update addresses both.
What’s fixed

Settings changes on multiplayer servers now sync correctly to all connected players
If you don’t have admin/master rights on a server, the settings will now properly revert instead of appearing to change but doing nothing
Fixed a conflict that prevented the Crop Consultant NPC (Alex Chen) from registering correctly when NPC Favor is installed
Fixed cross-mod detection so NPC Favor is now reliably detected when both mods run together

No save migration needed — existing saves continue to work as normal.

FS25 farms look lush even when your crops are quietly dying of thirst. This mod changes that.
Real soil moisture physics. Heat evaporates. Rain replenishes. Sandy soil drains fast; clay holds longer. When moisture drops below critical thresholds during the windows that matter most — wheat during heading, corn during pollination — stress accumulates and your yield shrinks. Place a center-pivot irrigator, schedule it, and protect what you’ve grown.
Singleplayer, Multiplayer (host-authoritative), Persistent saves, EN / DE / FR / IT / NL / PL.

QUICK START:
1. Load your farm — moisture monitoring activates immediately
2. Press Shift+M → open the Field Moisture HUD
3. Click a field → see its 5-day moisture forecast strip
4. Press Shift+C → open the Crop Consultant for risk summary
5. Green = healthy · Yellow = needs attention · Red = irrigate NOW
6. Place a Water Pump near water, then a Center Pivot within 500m
7. Press E near the pivot (or Shift+I) → set your irrigation schedule
8. At harvest, drought-stressed fields yield less — plan ahead

Water your fields or lose your harvest.

V1.0.3.1
Added scrollwheel and row selection to the HUD overlay

Credits:
tisonK


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