FS25 Realistic Water & Soil Management (RWSM) V1.3.6.1

FS25 Other

FS25 Realistic Water & Soil Management (RWSM) V1.3.6.1


Realistic Water & Soil Management – RWSM

Realistic Water & Soil Management expands Farming Simulator 25 with permanently stored water, soil and plant balance.

Rain, irrigation, evaporation, soil type, terrain, compaction, tire pressure, tillage and plant development are directly intertwined. As a result, fields no longer only react with simple conditions such as “dry” or “wet”, but rather have a multi-layered water balance with topsoil, root zone and subsoil.

Natural depressions stay moist longer, heavy vehicles compact wet soil more and inadequate tire pressure increases the load on the topsoil. These influences have long-term effects on soil structure, root health, plant development and yield.

Features
Multi-layered water balance

The soil water balance is calculated separately for:
Topsoil from 0 to 10 cm
Root zone from 10 to 30 cm
Subsoil from 30 to 60 cm

Precipitation, irrigation, evaporation, seepage, drainage, surface runoff, plant water absorption, soil type, soil structure, compaction and landform are taken into account.

The usable field capacity is displayed separately from the complete pore saturation. Water above field capacity appears as excess water and can seep away, run off or cause waterlogging.

Different soil types

RWSM differentiates between different types of soil with their own properties, including:
loamy sand
sandy loam
Clay
silty clay

Each soil type has its own values for field capacity, wilting point, water retention, infiltration, drainage, bearing capacity, risk of compaction and sinking depth.

Sandy soils dry faster. Loamy and clay-rich soils store more water, but remain soft longer and are at risk of compaction.

Dynamic weather and climate

Regional climate profiles influence:
Precipitation
Temperature
Evaporation
Wind
Humidity
Sunlight exposure
seasonal distribution

The game’s actual weather data directly affects soil moisture, drying and evaporation.

Realistic drying

Drying does not take place via a simple timer. Temperature, wind, sun, humidity, soil type, compaction and surface water determine the speed.

A wetness memory prevents a field from becoming completely dry and viable again immediately after rain.

Natural depressions and waterlogging

RWSM detects local low areas within a field.

These areas:
collect water
dry more slowly
have lower load capacity
Promote sinking and track formation
increase the risk of compaction
can cause oxygen deficiency to the roots

The terrain evaluation is cached for better performance.

Soil compaction

The compression is saved separately for:
Topsoil
Root space
Underbody

Have an influence:
Vehicle weight
Payload
Wheel load
Axle load
Tire width
Tire pressure
Recommended field pressure
Soil moisture
Soil type
Slip
Speed
Cornering
Multiple crossings

High tire pressure puts greater strain on the topsoil for the same wheel load. A suitable low field pressure increases the contact area and protects the ground. High axle loads can still compact deeper soil layers.

Multiple crossings

Repeated crossings of the same lane are taken into account.

The first crossing usually causes the greatest immediate damage. Further passes further compact the already contaminated soil.

Among other things, the following are saved:
Crossings
Compaction
Track depth
Shear damage
Plant damage
Edit history

Roots and plant stress

RWSM simulates:
Root health
Fine root health
achievable root depth
Drought stress
Waterlogging
Lack of oxygen
Compaction stress
Nutrient stress
pH stress
Mechanical damage

Damaged roots are less able to absorb water and nutrients.

Impact on earnings

The actual yield is influenced, among other things, by:
Water balance
Dryness
Waterlogging
Root health
Compaction
Soil structure
Nutrients
pH value
Seedbed
Weeds
Lanes
Mechanical damage

Damage does not take full effect immediately, but builds up depending on the strength and duration.

Crop Vitality Visuals (Alpha Version)

A stored vitality system creates local differences in the plant population.

Possible are:
different plant heights
changed stock density
incomplete stocks
Visible stress zones
weaker development
Storage locations

The plants remain technically ready for harvest. RWSM does not alter original growth or harvest maturity levels.

Weed competition

Weeds compete with cultivated plants for water, nutrients, light and development space. Strong weed pressure can reduce development and yield. Tillage

Different devices have different effects:
Plow
Cultivator
Disc harrow
Rotary harrow
Subsoiler
Seeder
Roller

Working depth, soil moisture, compaction, soil structure, seedbed strength, multiple cultivation and possible plow soles are evaluated.

Deep loosening is only fully effective when the soil moisture is suitable. Cultivating when the soil is too wet can cause additional structural and lubrication damage.

Seedbed and rollers

RWSM evaluates seedbed strength.

A seedbed that is too loose offers poor soil sealing. Too much reconsolidation can impair air flow and root development.

Rolling acts as a real area-wide reconsolidation and is evaluated depending on the type of soil, moisture and compaction.

Irrigation system

The mod includes a functional Rainstar irrigation system with:
Motor pump
Hose reel
Sprinkling rail
Adjustable pump pressure
Adjustable radius
Real application rate
Water consumption
Soil input in millimeters
Automatic hose retraction
Work and transport mode
Parking brake
Clutch aid
Connection markers
sound
Visible water jet

The water applied changes the actual water balance of the soil.

Extended field info

The field info shows, among other things:
Topsoil moisture
Pore saturation
Surface condition
Excess water
Water in all layers of soil
Soil type
Evaporation
Temperature and wind
Compaction
Soil structure
Seedbed strength
Root condition
Plant vitality
Visible height and density
Main cause of stress
Climate values

Water-Soil API

RWSM provides a versioned interface for other mods.

The API provides, among other things:
Soil type
Soil moisture
Pore saturation
Water available to plants
Surface moisture
Carrying capacity
Trafficability
Sink factor
Possible sinking depth
Compaction
Track depth
Root condition
Evaporation
Recommended tire pressure
Plant vitality

Other mods can report traffic loads and ground effects back to RWSM.

Connection with Visual Mud Tracks

In connection with Visual Mud Tracks, among other things, the following are transmitted:
Wheel load
Axle load
Tire pressure
Tire width
Slip
Vehicle weight
Payload
Soil moisture
Carrying capacity
Sink factor
Possible track depth

This allows visible tracks, sinking, mud and tire behavior to be linked to the actual ground condition.

Saving and multiplayer

The following are permanently stored and synchronized, among other things:
Water balance
Precipitation history
Compaction
Track depth
Soil structure
Root condition
Edit history
Plant vitality
Irrigation data
Pump pressure
Irrigation radius
Hose retraction

The calculation is server authoritative and designed for multiplayer saves.

Highlights
1. Multi-layered water balance
Topsoil, root zone and subsoil react separately to rain, irrigation, evaporation and infiltration.

2. Long-term compaction with an impact on yield
Tire pressure, wheel load, axle load, soil moisture, slip and multiple passes influence the soil and plants in the long term.

3. Direct connection to Visual Mud Tracks
Soil moisture and load capacity control sinking, tracks, mud and tire behavior.

4. Local waterlogging in natural depressions
Low areas stay wet for longer and become real problem areas.

5. Visible Plant Vitality
Elevation, density and stress zones can vary locally without changing crop maturity.

6. Realistic tire pressure influence
Excessive pressure increases topsoil stress, while appropriate field pressure protects the soil.

7. Root Health and Long-Term Plant Stress
Dryness, waterlogging, compaction, pH value and nutrients work together.

8. Functional irrigation
Pump pressure, radius and application rate determine the real water input.

9. Different tillage systems
Plows, cultivators, subsoilers and rollers have their own effects and risks.

10. Extensive field info
Water, soil, compaction, roots, seedbed and plant condition are directly visible.

11. Persistent Multiplayer System
Ground and water damage is retained and synced after saving.

12. Open Water-Soil API
Other mods can read land values and connect their own systems to them.

13. No change in growth stages
RWSM assesses and visualizes plant stress without overwriting original harvest maturity levels.

**Author: Sherman**

Many thanks to JD Power and da-hoffi for providing the 3D model of the Rainstar.

V1.3.6.1
Shader queries are now only executed on suitable shape nodes. Bad queries on LOD, Transform, or other inappropriate nodes have been removed.
The warning about invalid entity types for `getShaderParameter` has been fixed.
The storage system has been linked to the regular LS25 storage process.
The previous independent full memory timer has been removed.
Manual save, autosave and regular exit are supported.
RWSM data remains temporally consistent with the actual save game.
Unnecessary XML, sorting and caching operations have been reduced.
Natural low areas and depressions in the fields are analyzed when the map starts.
Added adaptive topography grid for standard, 4x, 8x and larger maps.
Repeated elevation queries during gameplay have been replaced with cached topography data.
Several separate sinks can be recognized per field.
After rain and irrigation, water collects more in natural low areas.
Depressions dry more slowly and can develop permanent waterlogging.
Waterlogging affects bearing capacity, subsidence, slippage, compaction, oxygen supply, root development and yield.
All field info languages ​​have been unified to a common complete key set.
Mixed German and English fixed texts have been removed from the field info.
Units and placeholders for percent, millimeters, hours and temperatures have been standardized.
Soil types, weather conditions, regions, compaction, seedbed and root conditions have been fully localized.
Rain, thunderstorms, hail and irrigation are passed on to other systems as tire and surface moisture.
A permanently stored surface wetness memory has been introduced.
Fields remain superficially wet for a long time after the end of precipitation, depending on the type of soil, depression, compaction and drainage.
Drying no longer takes place using a fixed timer.
Temperature, wind, humidity, sunlight, evaporation and seepage determine the actual drying rate.
Load capacity, tire moisture, mud intensity and sinking behavior use the saved surface condition.
Direct API fallbacks now also provide moisture, climate, evaporation, seedbed, plow sole, crossing and root values.
The Water-Soil API has been expanded and versioned.
Soil parameters for loamy sand, sandy loam, loam and silty clay have been revised.
Field capacity, wilting point, pore saturation, infiltration, drainage and water retention were separated by soil type.
Precipitation intensity, pre-moisture, soil structure and compaction influence infiltration and surface runoff.
Compaction is stored separately for topsoil, root zone and subsoil.
Vehicle weight, payload, level, wheel load, axle load, tire width, tire pressure, slip and multiple passes affect the ground load.
High slip can cause permanent shear and track depth damage.
Plow, cultivator, disc harrow, rotary harrow, subsoiler and roller work at different soil depths.
Deep loosening is only fully effective if the soil moisture is suitable.
Tilling on soil that is too wet can cause lubrication damage and loss of structure.
Root area compaction affects water flow, plant development and yield.
The nFK display has been limited to 0 to 100%.
Complete pore saturation is shown separately.
Water above field capacity is displayed as excess water in millimeters.
Live temperature, wind and current weather values ​​are taken directly from the game.
Evaporation responds to actual playing conditions.
Maximum possible sinking depth was differentiated according to soil type.
Vehicle mass, load and axle load have a greater influence on the possible ground load.
Empty and loaded vehicles cause different compaction effects.
Crop Vitality Visuals 2.0 has been introduced.
Each active agronomy cell receives permanently stored values ​​for vigor, height, density, lodging slope, emergence quality, and damage.
Water balance, drought, waterlogging, nutrients, pH value, compaction, plow sole, roots, seedbed, weeds and crossings influence the visible population.
Young stands react more strongly to gaps, developed stands react more strongly to changes in plant height.
Mature plants remain technically ready for harvest.
Growth states and original fruit density maps are not overwritten.
FoliageBending has been removed from the plant visualization.
A foliage copy-only interface has been prepared.* Mature copy classes for different plant heights and stand densities have been added.
A flat field edge penalty has been removed.
Field edge effects only arise in conjunction with compaction, drought, wind, waterlogging or other real stresses.
Different effective ranges for corn, grain, oilseeds, legumes, root crops and grass have been added.
Tire moisture has been completely separated from nFK and plant-available water.
100% nFK can be displayed on a dry surface without wet tires.
Old lanes and dry compaction no longer create an artificial wetness effect.
The field information for inventory development has been structured more clearly.
Long and overlapping field info texts have been corrected.
Technical abbreviations have been removed from visible labels.
Fixed outdated nFK values ​​after rain, sprinkling and when loading older save games.
Water values ​​of the three soil layers are now always the relevant basis for calculation.
nFK, saturation and excess water are currently being recalculated for field info and API access.
Irrigation updates soil moisture immediately.
A switch between Celsius and Fahrenheit has been added.
Internal calculations remain metric.
Climate, pump and field info displays use the selected temperature unit.
RWSM remains the significant source of local soil and tire moisture after rain.
A separate mud memory prevents tires from immediately appearing dry.
Local values ​​for saturation, surface moisture, mud intensity, carrying capacity, sink factor and possible track depth are passed to Visual Mud Tracks.
Artificial ground patches and permanently altered terrain textures have been removed.
Improved connection with native FS25 wet and tire materials.
The moisture class in the field info is only determined from the current pore saturation.
The wetness memory continues to influence tires, mud, appearance and drivability, but no longer the visible moisture description.
Soil moisture was more precisely referred to as “topsoil moisture 010 cm.
A separate surface condition has been added.
Water values ​​for topsoil, root zone and subsoil are displayed separately and with depth ranges.
The soil structure is now clearly represented as a quality value: 100% corresponds to a very good structure, 0% to a severely damaged structure.
Traffic compaction now directly uses the ratio of actual tire pressure to recommended field pressure.
Excessive tire pressure increases topsoil compaction and shearing effects.
A low tire pressure appropriate to the wheel load reduces topsoil damage.
Deep compaction remains mainly dependent on wheel load and axle load.
Topsoil, root space and subsoil compaction continue to influence root health, soil structure, plant development and actual yield.
Savegame schemes and multiplayer synchronization have been expanded several times and remain compatible with older RWSM savegames.
Pump, irrigation, water, soil, compaction and vitality data is permanently stored and server-authoritatively synchronized.

Required mods:
Precision Farming
Visual Mud Tracks

Credits:
Sherman200


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