FS25 Realistic Combine V1.0.0.6






FS25 Realistic Combine V1.0.0.6
Realistic Combine expands combine harvesters and forage harvesters in the LS 25 with a dynamic harvesting, performance and throughput system. Yield, crop quantity, engine power, engine speed and driving speed are directly related to each other.
A thin inventory puts little strain on the machine. When the yield is high, the amount of material picked up increases, the engine is put under greater strain and the possible working speed decreases. If the processing capacity is exceeded, engine speed and driving speed can drop. When a combine harvester is significantly overloaded, harvest losses also increase.
Manufacturer automatics
For known machines, Realistic Combine recognizes the brand, model or series and assigns the appropriate automatic family from the manufacturer.
RCL does not read the real electronics of the machine and does not completely replicate the manufacturer’s programs 1:1. Instead, the mod recognizes the vehicle and transfers the real operating principle of the corresponding manufacturer’s automatic system to the simulation in the Farming Simulator.
Supported or assigned automatic families include:
CLAAS CEMOS AUTOMATIC / CRUISE PILOT
CLAAS JAGUAR CEMOS AUTO PERFORMANCE
John Deere HarvestSmart
John Deere Predictive Ground Speed Automation
Case IH Harvest Command
New Holland IntelliSense / IntelliCruise II
Fendt IDEALharvest / HarvestPlus
Rostselmash RSM Adaptive Cruise Control
KRONE BiG X ConstantPower
For example, if a suitable CLAAS LEXION is recognized, RCL can assign the machine to the CEMOS/CRUISE PILOT family. On the CLAAS JAGUAR, the shredder control is based on CEMOS AUTO PERFORMANCE, on the KRONE BiG X on ConstantPower.
The detected manufacturer automatic is not just a designation in the HUD. The respective machine profile determines, among other things, processing capacity, target utilization, reaction behavior and the speed control appropriate to the machine class.
If the manufacturer’s automatic system cannot be clearly determined for an unknown vehicle, the complete realism model remains active. RCL then uses generic load and flow control and does not display incorrect manufacturer automation.
Vehicle detection
The internal database currently contains 240 combine harvester profiles. These include 204 specific machine models and 36 series or family profiles from around 16 manufacturer groups.
The profiles take into account different machine classes and threshing systems such as walkers, rotors and hybrids, as well as different performance and throughput ranges.
Mod combines are also recognized
Realistic Combine is not limited to vehicles from the base game.
If a mod combine uses the usual GIANTS vehicle functions for combine, engine, driving function and machine control, it is automatically recognized as a harvester.
The assignment is first done via the specific model. If this is not found, RCL tries to recognize a known series or machine family.
If this is also unknown, a generic profile is automatically created based on the available vehicle data and in particular the engine performance.
This means that an unknown mod combine with 300 hp will not have the same processing capacity as an unknown machine with 800 hp.
Even new mod combines or those not previously included in the database can use the complete RCL system.
Forage harvesters and mod shredders
Forage harvesters are functionally recognized based on their GIANTS vehicle technology and are therefore not limited to a fixed model list.
Correctly constructed mod forage harvesters can also be recognized automatically.
RCL uses its own fresh mass model for forage harvesters. The decisive factors are fresh mass throughput in t/h, engine power, intake, chopping drum, ejection accelerator, cutting length if available, header, slope location and current machine load.
With the forage harvester there is deliberately no calculation of grain or threshing loss.
For well-known shredders, the appropriate manufacturer’s automatic system can also be assigned. For example, a CLAAS JAGUAR can receive CEMOS AUTO PERFORMANCE, a KRONE BiG X ConstantPower.
Unknown mod shredders continue to receive the full RCL performance model, even if no specific manufacturer automatic can be assigned.
Grass pickup
A grass pickup is treated separately from a corn head.
Native GIANTS pickups and many correspondingly constructed mod pickups are automatically recognized.A thin swath creates little material flow and allows a higher working speed. With a heavy swath, the load on the intake increases. This means that the pickup or the pickup can reach its performance limit first, even though the engine still has reserves.
No permanent swath or DensityMap full scans are required.
Quick guide – automatic harvesting
RCL uses the normal GIANTS cruise control.
Switch on RCL Auto:
Left Ctrl + Left Alt + A
The display initially shows READY.
Then set the desired maximum working speed on the normal cruise control. This speed is the upper limit. RCL can automatically regulate below this depending on the machine load.
Then switch on the combine harvester or forage harvester as usual and activate the normal cruise control with button 3.
As soon as crop is picked up, RCL switches to ACTIVE and takes over automatic cruise control.
Example: The cruise control is set to 12 km/h. When the crop is thin, the machine can travel at almost 12 km/h. If the harvest mass increases, RCL can reduce, for example, to 9, 7 or 5 km/h. In the event of extreme overload, creep speed is also possible.
Headland
As soon as there is no more good flow, RCL releases the cruise control after a short delay, restores the previous cruise control speed and switches the cruise control off.
RCL Auto itself remains switched on.
After turning, simply drive back into the stock and press button 3. As soon as Good is received again, RCL will take over again.
Automatic power control on the field track – control by the driver at the headland.
Effects on the combine harvester
The actually harvested quantity influences throughput, engine load, required working speed, possible driving speed, load on the threshing and separation system as well as harvest losses in the event of overload.
The straw chopper also requires power. If it is switched on, the power requirement increases depending on the amount of material and straw. The additional load is lower when laying swaths.
The simulation also works when the automatic harvesting system is switched off.
If you manually drive too quickly into heavy crops, you can experience increasing engine load, a drop in speed, natural speed losses and, in the combine harvester, increasing grain losses.
HP and machine performance
Engine performance really matters.
More horsepower basically means more possible processing capacity and greater power reserves. However, they do not mean unlimited speed.
Harvest mass, machine type, header, slope and current load remain crucial.
This means that a small combine or shredder feels different than a large, high-performance machine.
Slope ride
The drive requires additional engine power when going uphill. This leaves less power reserve for the threshing mechanism or chopping system and RCL reduces the possible speed sooner.
Downhill doesn’t just accelerate indefinitely.
Integrated downhill sync
Realistic Combine also includes vehicle sync for combine harvesters, forage harvesters and downhill tractors.
The Sync can be retrofitted in the shop or workshop.
Follow-up vehicle / tractor: €4,990
Harvester guidance system: €5,990
Compatible Mod tractors, Mod combine harvesters and Mod forage harvesters can also be recognized via their GIANTS vehicle functions.
Start sync:
Left Alt + U
The steering remains entirely with the driver. RCL mainly synchronizes travel speed and longitudinal distance to the harvester.
If the combine harvester or chopper slows down due to heavy crops, the synchronized departure team also reacts accordingly.
Automatic reconnection
By default, Auto Reconnect is ON.
If the connection is paused when turning or because the distance is too great, RCL remembers exactly which harvester was last connected.
If the same combine harvester or forage harvester comes into range again, the connection is automatically resumed.
The driver does not simply connect with another harvester nearby.
Performance and multiplayer
Realistic Combine uses existing GIANTS data and vehicle functions wherever possible.
There are no permanent full field scans, no permanent swath full scans and no parallel complete crop calculation.
Existing engine, header, harvest and vehicle values are preferably used directly. More complex calculations run at limited intervals.
Vehicle and sync states are designed for multiplayer and dedicated servers.Goal of Realistic Combine
Realistic Combine is not intended to make harvesters artificially slow. The aim is that different machines, engine performance and harvesting conditions actually react differently.
Less harvest mass → more speed reserve
Lots of harvest mass → higher machine load
More horsepower → higher possible processing capacity
Overload → Motor speed and speed react
Known machine → suitable manufacturer automatic family
Unknown mod → still realistic generic performance model
This means that Realistic Combine combines yield, throughput, engine power, engine speed and driving speed to create significantly more realistic harvesting behavior.
Realistic Combine – Combine & Forage Realism
Sherman200
