FS25 Courseplay: Unload Me V1.1.5.0

FS25 Other

FS25 Courseplay: Unload Me V1.1.5.0


Courseplay: Unload Me enables Courseplay unloader tractors to automatically track, match speed, and unload combines driven manually by the player on the go.

Features:
Unload player-driven combines on the move without hiring Courseplay AI for the combine.
Unloader automatically matches combine speed and aligns trailer under the pipe.
Unfolding the combine pipe automatically summons the nearest idle Courseplay tractor.
Folding the pipe acts as a dismiss command: the tractor safely steers away and departs.
Starting to drive after calling while stopped won’t strand the tractor; it chases and catches up.
Right Shift + U: manually summon the nearest unloader on demand.
Right Shift + I: toggle advance auto-call when tank reaches 80% capacity.

Requires Courseplay for FS25

V1.1.5.0
Unloader Selection and Long-Range Dispatch
Added expanded search radius up to 4000 meters for seamless unloader dispatch across massive 4x and 16x maps.
Added intelligent unloader candidate scoring prioritizing tractors already serving the active field.
Added trailer fill level weighting in tractor selection to prefer empty or partially loaded wagons over nearly full trailers.
Added support for dispatching unloaders in waiting states (`WAITING_FOR_SOMETHING_TO_DO` and `IDLE`).

Harvester Detection and Trailer Filtering
Added strict harvester object verification (`isHarvesterObject`) preventing false-positive assignments.
Fixed trailer and auger wagon misidentification: grain carts, silage trailers, and slurry tanks are no longer mistaken for harvesters.
Preserved specialized support for genuine trailed root and forage harvesters with cutters and discharge pipes.
Added carrier and modular implement hierarchy validation for complex setups.

Curved Swaths and Dynamic Path Tracking
Relaxed alignment angle tolerance up to 60 degrees to prevent unloader dropouts on sharp turns and curved field boundaries.
Expanded lateral offset tolerances up to 6 meters to keep unloaders tracking smoothly alongside on uneven ground.
Added proximity verification (< 30m) in approach phase before switching into active unloading mode.
Improved dynamic lookahead targeting along the combine’s real-time heading and curved path.

Pipe Controls and Unloader Lifecycle
Added smart pipe-folding dismissal tracking: tractors en route across the field are no longer cancelled before reaching the machine.
Configured dismissal to trigger only after unloading has actively taken place or when the pipe is folded after being opened for discharge.
Added automatic unloader release when the player exits a forage harvester for longer than 20 seconds.
Ensured clean state reset upon tractor departure to prevent stale assignment locks.

Forage Harvester Turn Handling
Fixed hook argument signature for Courseplay’s `startChopperTurn` preventing method call errors.
Removed open-loop steering routines to eliminate erratic wheel movements and tractor jitter during turns.
Restored clean swath-end waiting: tractors stop straight in place at the end of the swath, giving the harvester 100% free turning room.
Polished smooth speed matching and dynamic rearward standoff follow once the harvester enters the new row.

Stability and Engine Crash Guards
Added recursive cleanup routine removing despawned, sold, or reset vehicles from active tracking tables.
Added entity existence and valid node checks (`isValidNode`, `entityExists`) prior to all spatial calculations.
Wrapped collision avoidance checks in protected calls (`pcall`) to eliminate zero-speed division errors and nil reference crashes.
Added safety guards for input action bindings when vehicle or caller tables are uninitialized.

Required mods:
CoursePlay

Credits:
exekx


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