AnimalsManager v0.5 Beta FS19

AnimalsManager v0.5 Beta FS19

This mod is to give you the opportunity to change / reset some LS19 default values ​​in the animals and more.

Version 0.5 Beta
* Fix animalCleanLinessOff string
* Update liter / decimal 1,000 —> 1000
* Update visualHud Display near AnimalMenue Trigger (Door)
* New SP optional edit horseBarn limit – default small 8 and large 16 (sp over edit xml optional) see Picture
* New optional visualHorseHud (high prio, VehicleFruit Hud Low)

In multiplayer / HostMp / DediServerMp and SinglePlayer games.
The following is currently possible or coming soon:
v0.3 – set Animals Placeable Limit New (LS19 Default 10) NOT FOR HORSE (limit 2)
v0.3 – set Animals cleanLiness Off (over-string) (each animal individually)
Info <acceptsAnimalCleanLinessOff>
v0.3 – set Animals cleanLiness On (true / false)
v0.3 – Animal Visual Limit New (Performenc)
v0.4 – visual display nearness Animals (XML On / Off) “BILD”
Is XML Edit then Restart Game / Server (NOT Reboot XML inGame)
animalPlaceableLimit exaggeratedly high —> own risk
animalVisualLimit use for better Performenc
All values ​​can be set via the XML file
XML Settings File for Mod: (edit xml values ​​…)
… / LS19 / modsSettings / AnimalsManager / animalsManagerSettings.xml <——- SP / HostMp
… / ServerRootDirectory / animalsManagerSettings.xml <——- DetiMp
Check pictures:
Color Code Description: Click here

Buglist for Current Version: Fix Check Not Reproducible Info
And if you do not like it should not load it 🙂

1.Publication only with original download link. NO replacement link
2. Altering and re-uploading is not permitted


Credits:
Modell: HappyLooserTextur: HappyLooserScript: HappyLooserIdee / Konzept: LS19 PlayersTester: HappyLooserSonstige: HappyLooser

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4 Responses

  1. David McCarthy says:

    Is this available for consoles or just PC

  2. Hayden Koehn says:

    you are going to have to post a video or something for instructions. i can’t seem to figure it out.

  3. Meliandah says:

    Just to say > For animal cleanliness , the variable change nothing, the productivity look if there are garbages in the food spillage area in fact (you should clean areas with script & landscaping but not sure we can). In fact you will have 100% nice, but if there are garbarge your productivity will have -10% max.

  4. DjDave Voom says:

    Or Do what I seen, Put Sawdust Or grass over where the Animals make the mess and just level it out across the area no more mess ( or so the video showed)

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