FS25 Yagodnoe Village v1.0.1.3

FS25 Maps

FS25 Yagodnoe Village v1.0.1.3


I can finally share my “Yagodnoye Village” map for FS25.

Here’s what it features:
– Additional crops: flax, rye, field peas, alfalfa;
– Onions work without any add-ons;
– 105 plots for purchase, 63 of which support precision farming;
– Production facilities: sand quarry, grain mill, dairy plant, meat processing plant, cannery, oil extraction plant, cereal mill, sugar and starch plant, flour mill, fish farm, spinning and weaving mill;
– Animals already included;
– Numerous retail outlets;
– Collectibles with rewards;
– Modern buildings;
– Russian traffic and license plates;
– Installable objects: feed mill, hangars, warehouses, workshops, sheds, weighbridges, cowsheds, sheepfolds, piggeries.

This is not just an updated version of the map, but a completely reworked product. Those who played before will notice the changes. Unfortunately, not all objects have been updated with textures due to time constraints.
Although we spent a lot of time testing the map, there may be some errors that weren’t discovered previously. Please be understanding.
As the map’s author, I am satisfied with the result and don’t plan to make any further changes, other than bug fixes.
Unfortunately, this isn’t very encouraging, as I had to make a change, and THIS CHANGE WILL AFFECT YOUR SAVE.

Changes have been made:
– The ability to sell large production facilities without deleting the facility from the map. This requires starting a new save. You can still play from your own save, but selling the facility will remove it from the map.
– Fixed texture display in rainy weather, only on those I’ve seen so far.
– Added silage production. It’s a separate unit and requires additional straw and silage additive.
– Increased grain cleaning speed.
– Decreased sawmill speed.
– Some visual tweaks.
– Added the ability to sow in spring and fall for primary crops.
– Fixed the wool sale point at the RAIPO.
– Changed the wiring at the Yagodnoye ZernoTOK.
– Fixed an issue with onions using the harvesting equipment from the DLC.
– Changed collision at the RAIPO unloading areas in Perevoz and Privolzhsk to use the default high-lift equipment. However, in my opinion, equipment should be selected based on the unloading location.
– Fixed the approach to the unloading area at the Elevator in Privolzhsk. Previously, some default equipment would get caught on something.
– Fixed the sound of the gate at the pig barn.
– Adjusted the sowing and harvesting times for some crops. Spring crops are now sown in early April instead of March. Corn and sunflower harvesting is now possible in winter.
– Added piles for loading beets and onions to the vegetable storage facility.
– Clarified the names of production lines at some production facilities.
– Minor adjustments based on subscriber feedback.
– Fixed the straw unloading trigger at the pig barn. It was primarily tested on straw blowers for unloading from a trailer. Triggers are also provided at the gates in the fence. Bales are also accepted.
– Fixed the feed unloading trigger at the pig barn.
– Changes and additions to the seed storage facility at the Yagodnoye base and at the purchased facility. You can now store 10 crops there, each with a capacity of 150,000 units.
– The sowing and harvesting periods for alfalfa and grass have been adjusted. Although the menu lists harvesting of these crops as year-round, grass does not grow in the fall, winter, and spring.
About map issues and bugs:
– Contracts are not fully completed. I have no problems completing contracts, but there is one bug that occurs on other maps: the contract for spraying dried fields with herbicides is not completed. Another issue is contract errors caused by unnecessary mods. If you only use Better Contract, you won’t have these problems.
– The AI ​​and courseplay don’t build routes for fields 1 and 12. This is due to the complex shape of the fields. I can change the field configuration, but this will affect your save. If you have purchased fields, you can change their configuration yourself; the game allows this.
– Water in the barns. I don’t see the point. The barns can be sold and replaced with any other barns that require water.
– The equipment isn’t fully unloading or is unloading with auto-drive. Check your mods; all triggers have been checked and fixed.

Credits:
FS_POWER


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