FS25 Volatile Economy v1.0.0.0

FS25 Other

FS25 Volatile Economy v1.0.0.0


Volatile Economy – Farming Simulator 25 Mod

Description
The mod replaces static prices at points of sale with a **dynamic market economy** with a simulation of supply and demand.

Mechanics

📈 Volatile prices
Each combination of “point of sale × type of grain” has its own independent **market index** (±10% of the base price). The indices start with a small random spread – the markets are no longer identical at the beginning of the game.

🌱 Seasonal demand
Demand for crops varies by season:
– **Spring** – high demand for rapeseed, moderate for grain
– **Summer** – peak demand for wheat and sunflower
– **Autumn** – it is profitable to sell corn, sugar beets, soybeans
– **Winter** – shortage of potatoes and silage, prices rise

👨‍🌾 Competition
Every 6 game hours, sales of competitors are simulated (0.5–8 tons per point). This creates **constant supply pressure** – if you don’t sell, your competitors will lower their prices for you.

💥 Player Offer Shock
When you sell a large volume at a time, the price at that point immediately decreases (the effect depends on the number of tons). Sell ​​in small quantities to different locations for better profits!

📰 Market events (10 types)
Every month there is a 100% chance that a random event will be triggered.

📊 HUD overlay
When approaching a point of sale, a panel appears with:
– Current price deviations (%, color: green=expensive, red=cheap)
– Trend (↑↓→)
– Active events and remaining days

Installation
1. Unpack the `VolatileEconomy` folder into:
Documents/My Games/FarmingSimulator2025/mods/
2. Launch FS25 and enable the mod in the mod manager
3. Download or create a new map

Configuration
All parameters are in `src/MarketData.lua`:
lua
MarketData.UPDATE_INTERVAL_HOURS = 6 — price update frequency
MarketData.MAX_PRICE_DEVIATION = 0.50 — max. deviation (±50%)
MarketData.MEAN_REVERSION_SPEED = 0.08 — speed of return to normal
MarketData.SUPPLY_SHOCK_FACTOR = 0.00004 — the impact of one sale on the price
MarketData.COMPETITOR_MAX_TONS = 8.0 — competitor activity

For hard mode, increase `MAX_PRICE_DEVIATION` to 0.70 and `SUPPLY_SHOCK_FACTOR` to 0.00008.

Compatibility
– Farming Simulator 25 (descVersion 75+)
– Multiplayer: ✅ (server manages prices, clients receive updates)
– Compatible with most maps and culture mods

Credits:
NoticeGG


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