FS25 Geistal V1.2.1.0

FS25 Maps

FS25 Geistal V1.2.1.0


Changelog 1.2.1.0:
– Minor bugs fixed
– Textures edited and visual adjustments made
– Clover/Alfalfa swather effects and load factors adjusted
– Manure/solid material textures adjusted
– Animals from the Highlands Fishing DLC ​​are now available on the map with the DLC
– Chopping material for clover/alfalfa can now be removed with shovels, etc.
– Soybean harvest quantity fixed
– Pig loading trigger adjusted at Gmeinbauer

Welcome to the Bavarian Geistal map.
The map was inspired by the Bavarian and Austrian landscape. It features challenging climbs and road networks and offers plenty of panoramic views.

No new save games are required for future content. Feel free to post bugs and suggestions under my trailer.

Mods that cause problems:
– Straw Harvest Addon
– Additional Orders
– Mods with many products

Map Details:
– 250 purchasable areas
– Over 45 forest areas
– 108 fields and 32 meadows, 157 hectares, most fields are 1-2 ha in size
– 64 pretzels built for collection
– Over 20 sales points and several wood pellet delivery points (households)
– 17 production points, including two BGAs
– 10 small and large farms, two of which have hay dryers
– Buildings and some interiors can be sold
– A construction yard and a fire station are built
– The road network can be purchased and cleared in winter
– Some public gates can be used
– Adapted animal feeding systems
– Some purchasable buildings
– Some buildings on the map can be placed by the user
– Water can be taken from any river/pond/lake
– No tornado appears during active disasters
– A train is included and travels across the entire map.
– No AI splines are yet included

Additional crops and revised crops:
– Spring wheat (Wheat)
– Spring barley (Barley)
– Winter wheat
– Winter barley
– Triticale
– Spelt
– Rye
– Green rye
– Vetch rye
– Grain corn (Maize)
– Silagemaize
– Alfalfa
– Clover
– Fieldgrass
– Revised meadows
– Mustard
– Catchcrop Mixture
– Flowering cover crop
– Separate drive-through silos for clover and alfalfa are available in the building menu.

Additional products:
– Solids
– Apples
– Clean potatoes
– Wood pellets
More to come

For more information on all of this, check the town hall.
No new save games are required for future content. Feel free to post bugs and suggestions under my trailer.
Have fun and success in Geistal

V1.2.0.0
– Minor bugs fixed
– Map version with built-in bale storage
– Fixed bunker silos at Gmeinbauer (only on new save games)
– Multipack D14 error with packed bales fixed and extra Multipack D14 bale wagon installed
– Apple juice and a small juice press added for placement
– Apple tree production quantity adjusted
– Prices adjusted for clean potatoes
– Chopped material (also for alfalfa/clover) weight adjusted, as well as adjustments in the fillTypes XML
– Clover and alfalfa visual adjustments, as well as yield adjustments
– Grass texture adjustments and ground texture adjustments
– Some HUD images edited
– A few translations adjusted
– Gate collisions at the Birkach grain mill adjusted
– Farmland at the can factory is no longer purchased automatically; there are no gameplay issues for those already purchased
– Some triggers at Gmeinbauer adjusted; cow barn doors now open properly
– extra manure heap built at Gmeinbauer’s pigsty
– Silage trigger at the livestock dealer adjusted
– General texture adjustments
– Background edited
– Tree limit increased to the maximum of 30,000 (map has over 32,000 trees)
– More trees can be placed
– Under Decoration/Miscellaneous, there are now decorative trees without a tree limit
– More paintable foliage and ground textures added
– The manure heaps at Schamirdahof and Bruckner are now sellable

V1.1.0.0
– Console Release
– BGA 1.5MW quantities fixed and collisions resolved
– Minor bugs fixed
– Hay dryers can now also accept dried hay
– Clover and Alfalfa have been harvested and are now growing back
– Textures improved
– Lods of some trees adjusted
– Ramp at Schamirda Farm fixed
– Straw decoration improved
– Triticale, rye, winterwheat and winterbarley are built into the grain mills
– Sound adjustments
– Animal dealer salepoints fixed
– Background edited
– Fixed grain silo fill trigger at Schamirdahof

Credits:
Lucas G


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