FS25 Enhanced Help Menu V1.1.0.1

FS25 Other

FS25 Enhanced Help Menu V1.1.0.1


Replaces the built-in F1 help menu with a smarter, always-visible overlay that shows every active input action and its key binding, not just the handful the game chooses to highlight.

The list updates as your context changes: on foot, in a vehicle, near interactive objects, or using attachments. New actions get a subtle green accent bar and slide to the top of the list so you notice them straight away.

Features:
– Lists every active action across all connected input devices
– Real key bindings with proper formatting (keyboard, mouse, joystick, gamepad)
– New-action highlighting: smooth fade-in with green accent bar, auto-sorted to top
– Long bindings wrap to a second line automatically, so nothing hides behind an ellipsis
– Category filter (Camera, Vehicle, Driving, Lights, etc.) to narrow the list
– Hide individual rows you’ve memorized. Open filter mode and click a hidden row to bring it back
– Filter mode softly blurs the game world behind the panel for cleaner focus
– Cycle device filter to see bindings for a specific controller
– Pagination for long action lists
– Settings (filters, hidden rows, display state) persist between sessions

Controls (all remappable in the Controls menu):
F1 : Cycle display (overlay only / F1 only / both hidden)
F4 : Open or close filter (click categories to filter the list, click rows to hide them)
F6 : Previous page
F7 : Next page
F10 : Cycle device filter

V1.1.0.1
– New defaults: ALT + INS / ALT + HOME / ALT + PGUP / ALT + PGDN (was F4/F10/F6/F7). Sidesteps the old PGUP/PGDN camera-zoom conflict. Existing players keep their bindings; new installs get the new defaults. All keys remain remappable, combos supported.
– Added “Enhanced Settings” tab under ESC -> Settings, with three settings: show native help menu, rows per page (6-20), and panel width (125% – 300%).
– Added German localization across the whole UI.
– Added ALL-devices mode in the device cycle (shows every connected device’s bindings side by side).
– Added work-mode and AI-mode status lines, with live AI-worker state (Driving / Working / Turning / Blocked) and the HOLD-key pill.
– Precision Farming widgets now coexist cleanly with EHM (no more overlap).
– Panel now follows the game’s UI Scale setting.
– Header tightened: dropped the redundant TOGGLE [F1] pill, action count, and duplicate “PAGE” label.
– Filter-mode hide/un-hide now works on header status lines too.
– Fixed F1 cycle drifting after construction-screen visits.
– Fixed native F1 menu occasionally leaking on top of EHM.
– Fixed sub-pixel seam lines at non-integer UI Scale values.
– Visual polish on chord-key and alternate-binding separators.

Credits:
petvind


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