FS25 Realistic Livestock V1.0.0.6

FS25 Other

FS25 Realistic Livestock V1.0.0.6


V1.0.0.6
Fixed animal pens becoming overcrowded after pregnancies
Fixed riding, cleanliness etc being shown for non-horses
Pregnant animals now eat more based on the how many babies they are carrying
Reduced some death chances
Added the following settings options:
Change food scale
Added Ukrainian and Czech translations

Please note that due to the complexity of the mod (it is several tens of thousands of lines of code), it does not currently support MP but this is planned

Features:

Male Animals
Higher value
Required for reproduction
No male models (im not a 3d artist)

Visual Animals
The limit of visual animals per husbandry has been increased from 25 in the vanilla game, up to 200 at maximum which can be changed with a slider

Individual Animals
All animals are now 100% individual and the archaic cluster system has been scrapped, allowing for more variety in gameplay and animals
Every animal has its own unique identifier based on the UK’s cattle identification system
Every animal has a birthday and a country of origin
Every animal can be named
Supported animals have ear tags on their left and right ears, detailing their country of origin, farm ID, animal ID, name and birthday, as well as a partial identifier on their behind
Supported animals have nose rings

Enhanced Pregnancy System
Animals of different species have varying amounts of potential offspring per each pregnancy (example: cows can have 0-3 calves)
Offspring is created inside the mother when she is impregnated instead of at birth
Ability to view the number of expected offspring and their due date
The reproduction duration is now unique for every animal, not every animal of the same species will take the same length of time to deliver their offspring

Genetics System
New genetics system
Every animal has several genetic modifiers completely unique to them
Current genetics are health, fertility, metabolism, productivity and meat quality
Genetics impact several different areas of the animal, such as pregnancy and sale value

Weight System
New weight system
Every animal has a weight unique to them, and each day they will gravitate to/from their ideal weight (based on their metabolism) due to how much they eat and drink
Weight affects sale value and health, and can unhealthy weight can result in death especially for young animals

Enhanced UI
New family tree visible in the animal screen
Lots of additional information is shown in the animal screen and the info box about each animal

Enhanced Production
Supported animals will have their production based on various factors
Cows will only produce milk when lactating, and their yield will rise and fall based on their previous pregnancy
Sheep will only produce wool in warm months

Death and Aging
Animal aging is no longer limited to 5 years
Every animal type has an expected lifespan, and every animal has a chance to die of old age the older they get, but can live past their expected lifespan
Animals can die from health, random accidents and bad pregnancies

Enhanced Animal Dealer
The animal dealer has been completely overhauled
Every supported country in the world now has several unique farms, which each produce up to 3 types of animals
Each farm will send some of their animals to the animal dealer every day
Every animal is unique and is no longer a template, and are generated based on the quality of the farm they come from
Every animal sent to the dealer will eventually disappear and will no longer be able to be bought, but will be replaced with new ones
Most animals are local to your country, but some will be imported from abroad
Animals at the dealer have a chance to be pregnant and will all have unique genetic qualities which will impact their price and usefulness

Planned Features
Illnesses
Genetic diseases

 

Credits:
Arrow-kb


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