FS22 Production Revamp v1.2.0.9

FS22 Other

FS22 Production Revamp v1.2.0.9


Production Revamp – Script

Changelog:
(Full changelog can be found in the documentation)

Version 1.2
Added new translations: Spanish, Italian and French
Built-in priority system
Buy function built in
Installed production spawner script
Sellpoint script installed
Line break implemented
Colored recipes
Maximum storage quantities & sorting of productions
FillTypeCategories support
Added display and object display
Warehouse spawn script installed

Version 1.2.0.9
Bugfix with Unloadingstation without a FillType Entry

Revamp reworks the internal production system, expands it and adds various functions. Revamp itself is the basic script mod, but also independently extends productions with additional comfort functions.

A selection of features:
Automatically available for all productions:
Automatic word wrap on the recipe display for incomming and outgoing products (4 ingredients per line, 2 per line for boosters).
A colored display of the recipes makes it easier to see why a production is not producing: white – available, red – not available but required, orange – not available and not required.
Possibility to buy goods in the production menu for a production for double the market price.
Priority system: Incoming goods can now be set to different priorities via the production menu and will be distributed based on these priorities. The following applies: Priority 1 is most important and will get the goods first until the warehouse is full. Priority 2 only afterwards, etc. Inputs can also be deactivated, in which case they will not receive any deliveries.
Only active productionlines can be supplied via the distribute mode.
New output mode available: Sell Directly, Distribute, Storeing (Previously Keep) and Spawning (New). If a production is set to storing, it does not automatically spawn pallets.
Added manual pallet & bale spawner – All productions with pallet spawner can also spawn pallets & bales manually – via the menu or a trigger.
Production delivery costs are now reported separately (previously part of production costs).
Productions that are mission objectives can accept unlimited goods from missions until the mission is completed. Mission goods no longer end up in the production itself during missions.
Display of maximum storage capacities.
Alphabetical sorting of the productions.
In the case of productions, it is displayed whether they are running in parallel (II) or distributed (Y).

Must be actively added to the productions:
Recipes:
Recipes can be created with several equal ingredients in groups (maximum 5).
Multiple production lines that previously had to be created separately can be combined into one production line.
Ability to add one or more optional boosters that increase Outgoing Production.
Boosters can be disabled or reversed for individual goods.
Display of the real current production depending on the booster. The current booster value is shown in orange brackets after the amount.
Ability to create recipes via FillTypeCategories.

Depiction:
Possibility to add displays on productions that can show the current level in the storage. Also possible with pure storages.
Possibility to display objects depending on the fill level, e.g. pallets in a production warehouse. Also possible with pure storages.
Storages can also be provided with a spawn script that can be used to spawn bales and pallets.

Other features:
New FillTypes can be entered via Revamp at existing sales points without actively changing the existing sales points. A separate point of sale is no longer required.
Hidden productions with autostart function.
Various setting options for the above functions.
All fully multiplayer compatible.

A full list of options, installation help and support is available from the Documentation:
This is just the script, the script alone does not change any production recipes! These must be created separately.

Credits:
Braeven


What is this Farming Simulator 19 mods | Farming Simulator 22 mods use for:

Farming Simulator game is so great that is hard to believe that it could be even greater. However, it can be if you play this game with mods! You can have more fun simply installing Farming Simulator 19 mods / Farming Simulator 22 mods. The game became so popular because of supporting mods! What is more, all FS19 mods / FS22 mods are completely free. Every mod has different designation and when there’re so many of them, until you’ll try it you can only imagine what the limits of this game are. So many improvements new tractors and more are waiting for you until you download all of Farming Simulator 2019 mods / Farming Simulator 22 mods. Create your own combination of FS 19 mods / FS 22 mods and see how it works in game. Maybe you’re the one who will create a perfect game which doesn’t have any issues. So why don’t you try. Download and install these LS 19 mods / LS22 mods and create your Farming Simulator 19 / Farming Simulator 22 game. Welcome to the biggest Farming Simulator modding community! If you like this mod, please comment bellow.






Best FS22 Other mods

Leave a Reply

Do you need any help or to say thanks to the mod author? Just leave a comment below!