Added Realism For Vehicles v1.1.0.0 FS19

FS19 Other

Added Realism For Vehicles v1.1.0.0 FS19


1.1.0.0:
Increased sink of wheels, this will make it harder to pull small wheels in soft ground.
Added missing information about balers and loading wagons use power based on fillspeed.
The power added by fillspeed is now based on the mass of the mateial,
grass needs more power then straw for example.
Slightly increased friction of street tires.
Added the wheel digging into the ground if no traction.
Removed gearbox.

The goal of this mod is to make the game feel more realistic and
customizing the vehicle for the task more rewarding.
The goal is to make the mod universal.
This mod supports multiplayer and dedicated servers.
No changes in XML is needed. Some data from XML is overwritten!

Wheels:
In the base game many vehicles does not take tiretype into consideration making for example
the lizard pickup truck recive unrealistic high friction at all ground types.
This mod fill the missing data based on tiretrack index making it universal.
Different tiretypes now act completely different on different ground types and
suffers differently on rain and sinking into the ground.
This mod only supports the 4 standard tiretypes: MUD, STREET, OFFROAD and CRAWLERS!
Calculates friction based on size of tire making wide tires, duals and tracks worth the money for
heavy fieldwork but the narrows suffers making it ideal for easier tasks in later growth state.
Adds rolling and sideway resistance meening:
More wheel load, small tires and soft ground = more force needed for pulling or pushing.
Less wheel load, large tires and hard ground = less force needed for pulling or pushing.
Wheels now dig down into the ground.

Implements:
Pulling force for “Plows”, “cultivators” and “sowingmachines” is affected by ground type.
Balers and loading wagons uses power based on fillspeed.

Credits:
900Hasse


What is this Farming Simulator 19 mods | Farming Simulator 22 mods use for:

Farming Simulator game is so great that is hard to believe that it could be even greater. However, it can be if you play this game with mods! You can have more fun simply installing Farming Simulator 19 mods / Farming Simulator 22 mods. The game became so popular because of supporting mods! What is more, all FS19 mods / FS22 mods are completely free. Every mod has different designation and when there’re so many of them, until you’ll try it you can only imagine what the limits of this game are. So many improvements new tractors and more are waiting for you until you download all of Farming Simulator 2019 mods / Farming Simulator 22 mods. Create your own combination of FS 19 mods / FS 22 mods and see how it works in game. Maybe you’re the one who will create a perfect game which doesn’t have any issues. So why don’t you try. Download and install these LS 19 mods / LS22 mods and create your Farming Simulator 19 / Farming Simulator 22 game. Welcome to the biggest Farming Simulator modding community! If you like this mod, please comment bellow.






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7 Responses

  1. stuba89 says:

    Perfect mod! Keep it up! You should do facebook page or github so we can donate and support you work!

  2. Dave B. says:

    I’m doing a harvesting contract right now just started and I can not get any traction at all with the harvester with fat rear tires and duels on the front acting like it has no front wheel drive only rear tires spinning can’t even hit 1 MPH. I also miss the RPM’s and gear changes you had implemented.

    Sorry for the time being I am going back to your old version of this seeing I can not get a basic game job done!

  3. viri says:

    can be used with mods ” VehicleControlAddon” and “RealManualTransmision” ???
    I like to use tractors with manual gearshift…

  4. viri says:

    I like to use tractors with manual gearshift….
    Can I use this mod with the mods “VehicleControlAddon” and “RealManualTransmission-Master” ???

  5. Kepa says:

    I have slipping problem whit CM 9RX, and other crawlers need more grip, but how can it be added?

  6. Karol says:

    fajne to jest ta strona

  7. The Captain says:

    could you explain what is overwritten in the XML an how to fix it, this mod breaks VCA even after uninstalling an re downloading both VCA an any other mods so I assume its changed something in my save, would be great to know where to look thanks.

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