Saxonia for LS19 v1.1.1.0 FS19

FS19 Maps

Saxonia for LS19 v1.1.1.0 FS19


By popular request I have brought the 4-fold card Saxonia in the LS19.

Version 1.1.1.0
Discharge trigger for train installed at the external stores
Corrected unloading trigger for train at earth fruit storage
Field access at field 27 corrected
Beladetrigger installed at Hofsilo, train can be loaded there now.
Fertilizer, lime and seeds entered into the yard silo and the outdoor storage, so you can now distribute these things to the outdoor storage. The way from the fertilizer factory to the farm silo is not left out.

If you know the card from the LS17, you will find your way around quickly.

The following additional fruits are available:
Carrots, onions, cabbage, hops, tobacco, spelled, millet, poppy, rye, the cultivation of sugar cane and cotton is possible.
Fields there are 57 in number, the smallest is about 2 ha, the largest at about 98 ha

All old objects (exception sawmill) can be found in the old place again. Much has been added, some objects / buildings have been replaced by current ones.

At the topography of the map nothing was changed.

There are again 5 active train routes, these serve one or the other unloading point. The 5th train is as usual the collector. He removes all external stores and brings the harvest to the yard.

There are 3 separate silos on the farm, the general farm silo, the stockpile and the feed store (straw storage). All bearings can be operated with the collector. A loading of the train in the yard is not provided.

Furthermore, you will find warehouses for liquid and solid fertilizers, seeds, lime and pesticides on the farm.

Directly in the yard are the stables for cows, pigs and the poultry, the sheep can be found in a northerly direction in the immediate vicinity of the farm. The horse stable is located next to the hotel “Steigenberger”.

In order to be able to use all yard silos and also all stables in the yard, I recommend a save in the SP in the mode “new farmer”, this one can use then also in the MP and all silos and stables are already available from the beginning.

There are several empty industrial areas for placing your own mods.

There are 4 outposts where you can temporarily store your harvest until the collector brings them to the yard. At all external warehouses there are further storage rooms for seeds, solid fertilizer and lime. In addition, there are refillable gas stations.

Currently there are 14 usable productions. These would be:
– grass drying
– Refinery
– Mill
– fermenter
– Fertilizer production
– Seed production
– Lime production
– Production of liquid fertilizers and herbicides
– Malting
– Brewery
– compound feed production
– Pig feed production
– Zuckerwer
– Blue poppy production

All other future productions, which are not yet active, have received the already known from the Multimap barriers. In return, there are temporary outlets in these plants. Once the GC has been released and the productions have been installed, these barriers and interim sales points disappear again.

New on the map are the oil mill and the cigarette factory. These are not yet active. Sale is possible there.
The card has been extensively tested in the SP and MP for several weeks. Should errors nevertheless occur, then I ask for a corresponding info to me.

Credits:
GiantsObjekte:Kastor: Fermenter Silo, Holzhacker, Futtermischer Pack, SchlachthofArii: diverse Objekteslowtide63: Logistiklagerfarming2001: Kapelle mit GLockeHarryBo: TankstationSpieler11: Flughafen, StraßenbahnNick98.1: Straßenschilderauwgl: Bio-Diesel RaffinerieSan_Andreas: HoT Seeds & Fertilizer ProduktionMod_Toaster: SchweinefutterlagerGTX Mods: Multi Storage Shedatze1978: StrassenbaukastenHenkieNL: BalestorageKatsuo: BiomasselagerFarmerahner: Berg 3DVASZICS: Strassenpack mit BrückeBauer heini: Shell TankstelleAKA_Boroda Joa: ZuckerwerkDer_Wanderer: WebereiGE-Mapping: BrauereiCREDITS Flughafen und StraßenbahnModname: MaschendrahtzaunAutoren: 112TECModname: StrassensystemAutoren: atze1978Modname: GehwegAutoren: LuculusModname: Gebäude,FahrzeugeAutoren: BernieSCSModname: SchrankenAutoren: BlackyBPGModname: FahrzeugeAutoren: EKKIModname: BeleuchtungAutoren: LKXstudiosModname: RadarturmAutoren: RummelboxerModname: DecoAutoren: From Holland ModdingCredits nur LS19Scripts: Farmer_Schubi Desperados93Hasco: StrohlagerKastor: DiesellokKibo: DiesellokLisa: PferdestallMike Modding: Hallen HofHappyLooser: HudfilesDanke an GMCW für die Freigabe seiner zusätzlichen FrüchteDanke für [TRLP] Markus für die Freigabe seiner FrüchteDanke an Don Diego für die Freigabe seiner zusätzlichen Früchte


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3 Responses

  1. Jarko says:

    super mapa
    brakuje tylko kolorowych lini kolejowych na mini mapie

  2. Gertz says:

    Any update of the factory that not active yet, then will they be activated ? 🙂
    Love this map.

  3. Rafal says:

    Hi,
    Thanks for such a fantastic map.
    1. I just started the game and noticed that the barriers from and to main farm and on train crossing are closing far too fast, so when I drive with 2x trailers, the second one always get stuck and start dancing around.
    2. I also noticed that my helper good few times drove trought train cable poles with my cultivator, without having a collision with them.
    3. The train that goes through the main yard at the farm, in my opinion goes far far too fast, specially when cornering.
    Could you please fix those bugs, when you get a chance. Thanks again!

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